Postado originalmente por
Foska
Postado originalmente por
pedrinsmash
E sobre a TEC9 + awp, a tec9 foi mais que justo!
Ainda assim continua um pouco OP, mas vai se ajeitando aos poucos, ate fazer igual a CZ que era mt boa antes!
Agora a awp, ficou diferente mesmo a jogabilidade, bem isso mesmo de andar pro lado e atirar, ou pra pescar meio na dust2 de ct! mas questão de acostumar acho!
E a scout ficou mais rapida tambem, ta maluco! haha
Pow cara, segundo a PC Gamer, a AWP lerda favorece camper parado (os CTs guardando site). Todos mapas já eram 55+/45 CTs (exceto D2), piorou agora. E os times com estrelinha awper vão despencar no ranking.
This change takes many of the standard AWP pick spots and turns them heavily into the favor of the Counter-Terrorist (CT) sniper, as the Terrorist will not be able to scope in before moving out to take a shot quickly, where previously it would have been a similar chance for both snipers and the offensive sniper could have perhaps gotten away to cover if he missed his shot. The impact this will have on the competitive scene is likely to be drastic, as AWPing was already a niche skill and it was rare to even see teams run two AWPs on either side of the game. In particular, teams like
Titan and Na`Vi, who rely heavily upon the individual sniping strength of kennyS and GuardiaN, should find some difficulty in adapting, as they will get fewer T-side kills from their AWPers and lose a key strength from their
stars. Players of CS 1.6 may note that the changes are more in line with how the AWP was back in that iteration of Counter-Strike, but a key difference is that quick-scoping—firing without letting the scope animation complete—was significantly more accurate and possible to control back in 1.6.